Tour systems » History » Version 1

Txinto Vaz, 12/19/2013 03:24 AM

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h1. Systems
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We can see the system as a box with inputs and outputs.  The system is able to perform one, some of part of a function.  Internally, if the work to be done by the system is not trivial, it is divided into subsystems.  The system hierarchy is like an inverted tree where each node is a system, being more general and abstract on the top (root) and more concrete and specialized at the bottom (leafs).
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We will visit some systems: the top most system of our tree (root) and one of the "leaf" nodes.
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In the root node we can see a mechatronic module, with hardware and software functionalities (and thus, hardware and software inputs and outputs).  In the leaf one, pure software functionality and software inputs and outputs.
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h2. The root system
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Can be found at http://ucanca.gatatac.org/sub_systems/1-controlunit
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{{iframe(http://ucanca.gatatac.org/sub_systems/1-controlunit,1024,400,yes)}}
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We can see here these things:
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* Left column:
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** System properties.
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** Connectors: J1, J2...
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*** Numbered pins with assigned flows.
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* Children view 
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** Tree view: we can see all the children subtree as a tree-view control, we can expand/collapse nodes, etc...  This view also includes connectors and flows.
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** First level children.
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* Function sub systems (or how the functions are "mapped" on this subsystem, to be described later).
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** We can see two behaviours satisfied by this system: CULowBeam and BCMParkLights.